The History Legacy Challenge
CREDIT: SnowieSimmer & DexBased @ Mod The Sims on September 20, 2017
What Is The History Legacy Challenge?
The Sims 4 History Challenge is a Legacy-style challenge that takes you and your Sims on a journey through history. You’ll start in the Stone Age, and progress all the way to Modern Day. Each Era is designed to be unique and provide a different experience from the Era before it, while still maintaining historic accuracy. You’ll be restricted on what objects, careers, and aspirations you can have, but will unlock more options as you play. While these restrictions will force you to adhere to the struggles of that Era, there are also unique goals that will encourage you to experience life in that time period.
DISCLAIMER: This challenge was originally created by Cloudseeker, and inspired by the Through History Legacy Challenge for the Sims 3, as well as the Legacy challenge. Credit and thanks to Cassalina, Pinstar, and ImaginingMystic for the inspiration behind the challenge, and a huge thanks to Cloudseeker for creating the original History Challenge for the Sims 4. While the challenge may have changed with time from what he originally created, it wouldn’t be here if he hadn’t laid the foundation for such a unique and intriguing challenge.
Google Doc by SnowieSimmer located here
This challenge now has a Discord server! Feel free to come hang out, post screenshots of your challenge, suggest things, and ask questions!
Eras
There are ten different Eras in this challenge, each pertaining to a different period in time. While there are rules and goals that span the entire challenge, each Era has its own set of smaller restrictions and goals. The goals are locked to their Era, meaning they can only be completed while that Era is active.
In order to conserve space/clarity, the allowed items in each Era will only list new items available to you. This means that upon entering a new Era, you’re allowed to use all items that were previously available as well as the new items listed for the Era. Additionally, only items that offer unique functionality will be listed. Basic items such as decor will not be listed or restricted, and you should use your best judgment when adding such items to your house.
Lastly, with the exception of the Stone Age (which will be explained in the Stone Age section), you progress to the next Era when a new generation is born. That is, when the child who began the current Era (or one of their siblings) has a child. Something like this, for example:
Optionally, you can choose to play a significantly longer challenge by stretching each Era out to two generations. So, you would continue into the next Era once the baby who started that Era (or one of their siblings) has their first grandchild, instead of their first child. In the Stone Age, you will progress into the next era once your Ancestor’s children have grandchildren. The goals will not be doubled to reflect this at this time, which means the challenge will be significantly easier (unless you double the goals for yourself). This optional play mode will be referred to as the Enduring Eras mode.
Extra Content and Required Packs
This challenge requires only the base Sims 4 game. All DLC packs are supported, but optional.
Mods and Custom Content are not required to play this challenge, but there are some mods listed here that will enhance your gameplay experience and are therefore recommended. As a general rule, you’re not allowed to use any mods or CC that would make your challenge easier than it would be for someone not using them.
Recommended Mods
There is no longer any CC included in this section since there are just too many options out there. As long as your CC doesn’t make the game easier, you can use it. This section will be updated as I go along, and changes will not be listed in the change log. As always, mods can break your game so please use them with caution and always follow the mod author’s instructions when installing.
HIGHLY RECOMMENDED: MC Command Center by Deaderpool
MC command center has a ton of tunable options, including disabling culling, allowing children and teens to quit school, turning off autonomous phone interactions, disabling the monster under the bed, enabling aging for vampires, and several more options that are relevant to this challenge. I highly recommend using it, if only to limit the amount of other mods you install for this challenge.
It is a script mod, so be sure to follow its installation instructions carefully and enable script mods through your in-game settings.
If this is your first time configuring MCCC, just place a computer on a desk when you first start the challenge and set it up. Then delete the computer and desk, and start the challenge as usual.
Use common sense when altering settings with this mod, so that you don’t give yourself an advantage over other players. (Making the game more difficult, however, is entirely allowed!)
How to flag household Sims to never be culled: Click on the Sim>MC Command Center>Sim Flags>MC Command Center>Flag to Never Cull. This way your ancestors won’t be culled from the game, but the game will keep culling other Sims, thus enabling you to complete the Modern Day goals without lagging your game with thousands of Sims. Just be sure to flag your Sims before they die.
Typewriter by Ozyman
To give Sims in the Great Sim Frontier a way to write books and do career-related activities before the invention of the computer.
Empty Worlds Save File by SrslySims
This save file has all lots bulldozed. Downloading this will save you from having to bulldoze all the lots yourself!
This is not a mod, do not install it like one! This is a save file, meaning its files go in your save folder, not your mods folder. Please follow the mod author’s instructions when installing.
If you have Seasons installed, this save file is already starting in spring.
Challenge-Wide Rules
You may only change your aspiration once it is completed.
Exceptions to this are if a Sim you add to your household has an aspiration not allowed in that era.
The lifespan must be set to “normal”.
Each Sim may use one Essence of Life, Potion of Youth, or similar age-resetting item in their lifetime.
All reward potions are restricted until the Middle Ages.
The Re-Traiting potion may be purchased at any time, but you may only use one per Era.
You can only age Sims up manually (using cheats, interactions, or cakes) when it is their birthday.
You’ll get a notification saying, “It’s <Sim Name’s> birthday! Throw a party to celebrate!” (or something along those lines).
Cheats, mods and custom content that would make the challenge easier than if you hadn’t used them aren’t allowed.
You may use cosmetic cheats, mods and CC freely throughout the challenge.
Using cheats to fix a bug or glitch is allowed.
You cannot use the “Copy” option on crafted items.
If your Sim is a spellcaster, the Copypasto spell is allowed.
Your Sims may use any item they craft, even if they’re not yet allowed for the Era.
You may not move your Challenge household to a different lot until you reach the Great Sim Frontier.
You may not play any households other than your Challenge household.
Family members may be moved out as desired, but cannot contribute to goals or move back in once they’ve been moved out.
Spouses/Mates may be moved into the household, but cannot bring any extra money with them when they do.
Either move them from an existing household where they weren’t the only Sim, or use the money cheat to set your household’s funds to what they were before the move.
One playable ghost may be part of your household during each Era, but must be “Released to Netherworld” or Reborn before the Era is over.
You may not move in your Ancestors until you’ve completed the related goal in the Future Tech Era.
Playable ghosts can contribute to goals during the Era.
Playable ghosts may be added to the household through the pop-up immediately after death or by asking them to move in.
DLC-Related Rules
[GTW] Aliens may not be added to the household until the Roaring 20’s
If a Sim is abducted and impregnated before this time, the baby must be returned to its homeworld immediately after birth.
[GTW] Crafted items in a Retail Venue cannot be restocked with the “Restock” option.
[CD] Until Vet Clinics are allowed, you may purchase wellness treats from a vet vending machine as needed.
This vending machine can be located on any community lot, and visited as needed.
You may not purchase any other treats from these machines until the Roaring 20’s.
[S] Your Sims cannot ever purchase, grow, or harvest money trees/money fruit.
[GF] The Fame system must be disabled until the Great Sim Frontier.
[DU] Sims may not attend University until the Great Sim Frontier.
[ROM] Sims may not visit the Magic Realm until the Renaissance.
[V] Vampire Sims may not be added to the household until the Middle Ages.
It is recommended that you use a mod to enable aging for vampires in your household.
If you do not enable aging for vampires, simply progress to the next Era when you’re ready. Keep in mind that the lack of any sort of time limit will make the challenge significantly easier.
[PH] You may buy and use school projects any time your teens and/or children are regularly going to school.
[JA] You cannot visit or go adventuring in Selvadorada until the Great Sim Frontier.
[SV] Strangerville may not be visited or lived in until the Atomic Age.
[JTB] Batuu may not be visited until Future Tech.
[PSP] You may not live on a Haunted House lot until the Great Sim Frontier.
[BTD] It is recommended that you turn off the dust system added in the Bust the Dust kit until vacuums are allowed (Industrial Revolution).
[CoL] You must play with the “Simple Living” lot challenge for the duration of the first era.
[HSY] Anytime your teens are regularly attending school, you may go to active school days with them.
[HR] You may not participate in Horse Championships until the Great Sim Frontier.
[LS] Sims may not go to Cupid’s Counseling until the Atomic Age.
Challenge-Wide Goals
These are long-term goals for your family. They can be completed at any time during your challenge, and can be completed over several generations of Sims. You earn points upon completing a goal, but won’t be given partial credit for a partially completed goal.
This challenge has two difficulty levels; Casual and Historian. Casual will be a little easier, while Historian is designed to be a true challenge. You don’t have to select a difficulty level now and stick with it throughout the challenge, you’ll simply be awarded points based on the difficulty of each goal you complete. This means you can mix and match difficulty levels for every goal, so that if there’s one that seems a little too easy or too hard, you’ll have a second option.
You can use this scoresheet to keep track of your progress throughout the challenge. That scoresheet is the master copy, and can only be edited by myself. To use it, please follow the instructions on the first page of the scoresheets to make yourself a copy or print a physical copy for use.
Bonuses
Earn an extra 2 points for doing a Historian start.
Earn an extra 2 points for completing all available Historian goals.
Getting Started
Begin by creating two Sims who will be your Ancestors. You can give them a prehistoric/tribal look, and must choose their aspirations out of the ones that are allowed for the Stone Age. Their relationship cannot be “married” or “engaged.”
If you have Cats and Dogs or Horse Ranch, you may start with pets in your household.
Your Ancestors can be humans, mermaids, werewolves, or spellcasters.
You may have one of them be a playable ghost from the start, if you wish. This will count as your one playable ghost for the Era.
If you would like to share your Ancestors on the gallery, use the #HistoryChallenge tag.
If you have Seasons installed, you may choose to start in any season.
You may choose any world with at least 12 lots to be your starting world. Move your Ancestors onto any empty lot, then return to Manage Worlds once you’ve regained control.
Recommended starting lots/worlds are the park lot in Oasis Springs, the large 64x64 lot on Windenburg’s island, or the large 50x50 lot in Sulani’s Mua Pel’am neighborhood.
As stated in the challenge-wide rules, you may not live in Strangerville until later in the challenge.
Choosing Newcrest as your starting world will save you the trouble of having to bulldoze lots in the next step.
While in Manage Worlds, bulldoze all lots that you plan to visit or see in your neighborhood.
Evict or delete all households from these lots except for your Ancestors.
You may bulldoze the lots in other worlds too, if you want.
You may place a Pool Venue, Beach, Cemetery and/or a National Park community lot somewhere in your starting world.
You can also place some Stone Age families on residential lots in your starting world at any time.
Once the world is ready, move your Ancestors onto any empty lot of your choosing.
If you are doing challenge-wide goals, note the base value of your starting lot now. (It may be bugged to not show the lot value in build mode)
Keep in mind that you won’t be allowed to move your family again for several generations, so starting on a large lot is recommended.
Select your Ancestors and start playing. Use the following cheats to set your household funds to the proper starting amount:
Open the cheat console (Ctrl+Shift+C)
Enter testingcheats on to enable advanced cheats.
OPTIONAL: Enter money 5000 to set the household's funds to 5,000 simoleons, and buy some decorative trees, shrubs and rocks using that money. Note that this will increase your bills, and these objects cannot be sold until the end of the Stone Age.
Enter money 8000 to set the household's funds to 8,000 simoleons. For a Historian start, set your household funds to 5,000 instead.
Enter testingcheats off to disable advanced cheats.
Close the cheat console (Ctrl+Shift+C)
If you have Cottage Living installed, you must play with the “Simple Living” lot challenge for the first era.
If you have For Rent, your home lot may be a Residential Rental.
If you are doing challenge-wide goals, note the starting household funds now (either 8,000 or 5,000)
You are now (finally) ready to start the challenge!
Generations
Generation 1: Stone Age
“The Stone Age is the earliest known stage of Sim history. In a harsh and unforgiving environment, Sims often had to keep moving in order to survive. As time passed and Sims found more and more hospitable lands, they began to settle in fertile, easily defensible areas. Living in prehistory meant working to survive, and that included everything from finding your own dinner to dedicating your life to any compatible mate you could find. After all, during these times Sims were simply doing what they could to keep the Sim race alive. Prehistoric Sims didn’t have time for romance or love as we know it today.”
- Excerpt from The History Of Simvilization – A Brief Outline
Starting Restrictions
Build and Buy Mode
Sims may buy and use: Bassinets, easels, lumps of clay, pools, trash cans, woodworking tables, planter pots, seed packets, grills, bathtubs, beds, toddler beds, toddler blocks, toddler pools, toddler potties, cribs, changing stations, campfires, tents, tattoo tables, yoga mats, meditation stools, soccer balls, footballs, wash basins, clotheslines, hampers, food bowls, pet beds, scratching posts, pet toys, litter boxes, chicken coops, bee boxes, bird homes, rabbit homes, garden patches, woohoo rugs, bonfires, bushes, diving platforms, beach towels, Kava bowls, livestock beds, animal food and water troughs, marbles, treehouses, insect farms, Onsen baths, fish traps, and canoes.
“Bushes”, in this case, refer to the special bushes that Sims can use as toilets. If you don’t have a pack that adds these bushes, you may use a regular toilet instead.
Gameplay
Sims may have the Angling Ace, Freelance Botanist, Social Butterfly, Outdoor Enthusiast, Friend of the Animals, Paragon Partner, Beach Life, and Leader of the Pack aspirations.
Sims may not join any careers or take odd jobs. They may sell things normally through their inventory or build/buy mode, but may not open a Retail Venue. Sims may also adopt new pets and livestock freely.
Sims may not get married or go to Cupid’s Counseling, but may have multiple mates. Adoptions are not allowed. Babies must be born at home, not in hospitals. Babies may not be sent to daycare; a Sim must stay at home to take care of them. Sims may own and live on Residential Rentals as an alternative to standard residential lots.
If you have Cottage Living, you must have the Simple Living lot challenge during this era. Sims may not order medicine to deal with illnesses, and may not order groceries or food deliveries. Sims may freely breed pets and adopt strays, but cannot use the adopt option on the computer/phone.
You will not progress into the next Era when your Ancestors have children, but rather when your Ancestor’s children have children.
Goals
Suggestions
This section will give you a few suggestions on how to make this challenge a little more historically accurate. Some of these were originally part of the challenge, but distracted from the main challenge. Others are suggestions from the forums that were good ideas, but wouldn’t support every playstyle. You can integrate these ideas (or not) into your challenge if you want to!
For part or all of this era, you can have your sims live a nomadic lifestyle, making use of campfires and tents to travel from place to place.
Restrict the use of pregnancy tests until the Roaring 20’s.
Consider using the “Off the Grid” lot challenge until the Great Sim Frontier.
Use terrain tools to make your starting lot more interesting when you’re not allowed to build.
There is very little in-game content that truly matches this Era, so consider using some custom content!
When painting, only let your Sims do paintings from reference and landscape paintings until the Renaissance. (You’ll have to do a couple classic paintings to unlock paintings from reference.)
Wait to let your kids/teens go to school until the Renaissance.
Only allow Sims to snorkel, purchase diving knives, and free dive at diving buoys during this Era.
Build your house as a simple cabin, hut, or cave structure.
Recommended packs for this Era are Island Living and Horse Ranch.
Share your Sims and builds on the gallery using the #HistoryChallenge tag!
Generation 2: early Civilization
“As more and more Sims settled in small communities, they began to share their knowledge with one another. Traditions and ingenuity alike blossomed into sturdy structures and civilizations. With a community to keep one another safe, Sims were able to focus on the beauties of life and its many bright futures. Some Sims became scholars, some focused on the acquisition of beautiful things, while others simply wanted to secure their place in the ever-growing community.”
- Excerpt from The History Of Simvilization – A Brief Outline
Newly Unlocked!
Build and Buy Mode
Sims may now also buy and use chess tables, bookshelves, flame-based lights, sinks, toilets, guitars, punching bags, basic toddler toys, high chairs, animal sheds, cross-stitch hoops, pottery wheels, small business kiosks, cash registers, candle-making stations, crow stands, tarot decks, private journals, secret journals, family bulletin boards, flower arranging tables, selling tables, kotatsu tables, tea sets, drink trays, umbrella stands, nectar makers, nectar racks, hopscotch, gemology tables, crystal charging grids, incense holders, cauldrons and saunas.
“Basic toddler toys” refers to all toddler toys except for the Wabbit Tablet. Cash registers and business kiosks are required for functionality of stores/businesses and players are encouraged to creatively hide them or replace them with CC variants.
Gameplay
Sims may now also have the Fabulously Wealthy, Friend of the World, Party Animal, Inner Peace, Expert Nectar Maker, Seeker of Secrets and The Curator aspirations.
Sims may now join the Undertaker (Mortician branch), Manual Labor, Handyperson and Fisherman careers, play music for tips, and open a Retail Store and Small Businesses to sell services and items.
Sims may now get married, but they may not divorce or remarry if their spouse dies.
You may now place a Library, Retail Store and Small Business in your world, all of which your Sims can visit freely. You may also now hire the gardener, ranch hand and maid services.
Goals
Suggestions
Restrict licensing songs until the Renaissance.
Disallow hiring employees for Retail Venues and Small Businesses until the Great Sim Frontier.
Don’t allow female Sims to have a career in this Era.
Allow male sims to remarry if their spouse dies.
Instead of a full bathroom, build an outhouse for your Sims.
Fun fact; putting food in Selling Tables will preserve them just like a fridge would, for some reason.
Build your house in an Ancient Egyptian, Roman, or Grecian style.
Consider using the “Off the Grid” lot trait until the Great Sim Frontier.
Share your Sims and builds on the gallery using the #HistoryChallenge tag!
Generation 3: Middle Ages
“The Middle Ages were a time when the trials of older civilizations had lessened somewhat, and Sims were starting to embrace less practical trades. As some of the older, wealthier families began to rise above the rest, many sought to climb to new cultural heights. Some found their fame in the church, some found it in their own successes, while others thrived in the tighter communities that formed. Innovations led to greater success in all areas of life, especially regarding food and agriculture.”
- Excerpt from The History Of Simvilization – A Brief Outline
Newly Unlocked!
Build and Buy Mode
Sims may now also buy and use refrigerators, stoves, dolls/bears, kids' activity tables, monkey bars, violins, horseshoe pits, yarn baskets, friendship bracelet kits, crypts, pumpkin carving stations, and wishing wells.
Gameplay
Sims may now also have the Big Happy Family, Soulmate, Vampire Family, Creative Genius, Five-Star Property Owner, Discerning Dweller, Neighborhood Confidante, Super Parent and Mansion Baron aspirations.
Sims may now also join the Gardening (Botanist branch) and Romance Consultant (Matchmaker branch) careers.
You may now place Onsen Bath Houses, Wedding Venues, and a Church Venue as a generic community lot type. You can also place a Restaurant in your world, but cannot own one. Your Sims can now purchase reward potions and hire a nanny. Vampire Sims may now be added to the household.
Goals
Suggestions
Don’t allow female Sims to have careers in this Era.
If a female Sim is caught cheating on her husband, remove her from the family.
If a child is born of a known affair, they are considered illegitimate and cannot be added to the main family.
If one of the occult Sims in your household is seen performing occult actions, seen in their inhuman form, or occult items are seen in your house, the witness must be killed.
Have your family visit the church/wedding lot on a specific day every week.
Now allow Sims to purchase and use the treasure tool and dive for treasure at diving buoys.
Try using the “babble” and “talk” interactions on giant stuffed animals when leveling a toddler’s communication skill.
Cemetery lots from Life and Death can be used as wedding locations, so making a church with an attached cemetery for this era is both functional and historically accurate!
Build your house in a Gothic or Medieval style.
Recommended packs for this Era are Vampires, Life and Death, and the Castle Estate kit.
Consider using the “Off the Grid” lot trait until the Great Sim Frontier.
Share your Sims and builds on the gallery using the #HistoryChallenge tag!
Generation 4: The Renaissance
“As time passed the arts became more than a luxury, and Sims began to embrace the freedom of art and music that wasn’t restricted by religious imagery. Masterworks and the like began to be preserved in places that all Sims could visit, regardless of status. Theatres were full, artists and philosophers alike were inspired by their muses, and Sims were hopeful.”
- Excerpt from The History Of Simvilization – A Brief Outline
Newly Unlocked!
Build and Buy Mode
Sims may now also buy and use pianos, buffet tables, pipe organs, puppet theaters, lecture boards, ice skating rinks, telescopes, debate podiums and dance floors.
Gameplay
Sims may now also have the Artistic Prodigy, Master Mentor, Spellcraft and Sorcery, Purveyor of Potions, Slumber Party Animal and Painter Extraordinaire aspirations.
Sims may now join the Babysitter, Entertainer (Musician branch), Education (both branches) and the Painter (both branches) careers.
Sims may now remarry if their spouse dies.
You may now place a Museum, Arts Center, and Cafe in your world. Sims may now visit the Magic Realm freely.
Goals
Suggestions
Try building your house in a Renaissance, Baroque, or Rococo style.
Consider using the “Off the Grid” lot trait until the Great Sim Frontier.
Allow female Sims to join the Babysitter and Fisherman careers now, but nothing else.
Allow Sims to also paint in the Classical style now.
Painting is a big focus in this Era, and makes a lot of money! This might be a good Era to work on the challenge-wide goal of earning $300,000 or $500,000 in a single Era.
Only male Sims are allowed to remarry.
Allow teens and children to go to school regularly starting in this Era.
Share your Sims and builds on the gallery using the #HistoryChallenge tag!
Generation 5: The Great Sim Frontier
“Sims were beginning to spread all around the world, and it wasn’t uncommon for even well-established families to move to a new, unexplored plot of land. Everyone was looking for their piece of paradise, and started relying more on themselves than their new neighbors. Many Sims found unique and lucrative ways of living to support their new lifestyles, and anywhere new experiences could be found, someone was there to chronicle them.”
- Excerpt from The History Of Simvilization – A Brief Outline
Newly Unlocked!
Build and Buy Mode
Sims may now also buy and use bars, coffee machines, gaming tables, gramophones, typewriters, cameras, photo studios, bowling alleys, water balloon buckets, roller skating rinks, bicycles, dumpsters, archaeology tables, basic dew collectors, seance tables, massage tables and closets.
If you didn't download the typewriter mod, your Sims may use a computer instead. Neither the typewriter nor the computer may be used for anything other than writing and career-related things.
Gameplay
Sims may now also have the Bestselling Author, Musical Genius, Villainous Valentine, Esteemed Entrepreneur, Mind and Body, Championship Rider, Archaeology Scholar, Jungle Explorer, Lord/Lady of the Knits, Country Caretaker, World-Famous Celebrity and Successful Lineage aspirations.
Sims may now join the Business (management branch), Writer (Author Branch), Athlete (Bodybuilder Branch), Fashion photographer, Law (both branches) Paranormal Investigator and Doctor careers. Your Sims may now own a Restaurant. Sims may now list items for sale on Plopsy.
Sims may now get divorced.
You may now live on a Haunted House lot type. You may now place a Bar and a Bowling Alley in your world. You may also now order medicine to deal with illnesses, order groceries, hire a Butler, volunteer, attend University, participate in Horse Competitions and visit and adventure in Selvadorada. You are now allowed to move your family to new lots/worlds as desired.
Goals
Suggestions
Allow female Sims to be remarried now.
Instead of cheating wives being removed from the household when caught, let them stay with the family now but be unable to leave the lot.
Allow female Sims to join the Writer (Author branch) and Painter (both branches) careers now.
Instead of killing witnesses to occults now, you only have to make them despise your occult Sim.
Allow your family to hire one employee for their Retail Venue.
Build your home in a farmhouse or Colonial style.
The Strangerville game pack is recommended for this Era.
Share your Sims and builds on the gallery using the #HistoryChallenge tag!
Generation 6: Industrial Revolution
“The Industrial Revolution was the beginning of modern technology as we know it. The invention of electricity changed Sims’ lives drastically, with the inventions using electric power making life easier for everyone. Many Sims had to adjust to this new way of living, and some didn’t adjust well. There were Sims working to learn everything they could in this new Era, while others were still clinging to the sense of freedom that their self-sustaining lifestyle provided. With progress comes change, and many weren’t ready for that.”
- Excerpt from The History Of Simvilization – A Brief Outline
Newly Unlocked!
Build and Buy Mode
Sims may now also buy and use alarms, cupcake factories, dishwashers, dollhouses, pirate jungle gyms, kids' chemistry tables, electronic lights, observatories, showers, thermostats, recyclers, fuel-powered generators, vacuums, pottery kilns, candy makers, massage chairs, ping-pong tables, juice kegs, pizza ovens, water heaters, fuse boxes, cheer mats, thrifting clothes racks, thrifting counters, tea machines, roller skating rinks and drink fountains.
Gameplay
Sims may now also have the Master Chef, Chief of Mischief, Perfectly Pristine, Fabulously Filthy, Zen Guru, Self-Care Specialist, Ghost Historian, Live Fast, Rambunctious Scamp, Renaissance Sim and Whiz Kid aspirations.
Sims may now also join the Culinary (Chef branch), Gardening (Floral Designer branch), Undertaker (Funeral Director branch) and Writer (Journalist branch). Students may now join the Soccer Team, Chess Team, Cheer Team, and Football Team.
Sims can have babies at a hospital now, and babies and toddlers may be sent to daycare when Sims are away from the lot.
You may now place a Park and a Spa in your chosen World, and Sims may visit it freely. You may now visit and live in Britechester.
Goals
Suggestions
Remove restrictions on illegitimate children.
Allow Sims to now also paint in Realism and Impressionism styles.
Allow female Sims to join the Writer (Journalist branch), Doctor, Gardening (both branches), and Entertainer (Musician branch) careers now.
Build your house in a Victorian, Industrial, or Neoclassic style.
Share your Sims and builds on the gallery using the #HistoryChallenge tag!
Generation 7: The Roaring 20’s
“The 20’s were a time when everyone was doing something – whether that was throwing lavish parties, leading an underground crime ring, or just seeing how far your passions could take you, everyone was living life to the fullest. The diversity in society allowed for Sims to do what their heart desired, and they would always find someone with a similar mindset. Rich and powerful Sims on opposite sides of the law were often seen attending each other’s house parties, only to curse their names behind closed doors.”
- Excerpt from The History Of Simvilization – A Brief Outline
Newly Unlocked!
Build and Buy Mode
Sims may now also buy and use exercise machines, jukeboxes, microphones, microscopes, radios, treadmills, televisions, coolers, hot tubs, aquariums, ice cream machines, dart boards, espresso bars, espresso machines, pet X-Ray machines, pet examining tables, pet medicine tables, foosball tables, research machines, photo booths, washing machines, dryers, mixers, waffle makers, popcorn poppers and movie projectors.
Gameplay
Sims may now also have the Bodybuilder, Joke Star, Public Enemy, Academic, Market Magnate, Master Actor and Serial Romantic aspirations.
Sims may now also join the Athlete (Professional Athlete branch), Business (Investor branch), Criminal (Boss branch), Entertainer (Comedian branch), Actor, Style Influencer (Both branches), Critic (Both branches), Retail Worker, Lifeguard, Diving, Barista, and Detective careers. Sims may now own their own Vet Clinic, and Children and Teens may now join the Scouts.
Sims may now adopt children.
You may now place a Lounge, Community Space, and a Vet Clinic in your world. Alien Sims may now be added to the household.
Goals
Suggestions
Remove restrictions on cheating wives.
Allow Pregnancy tests starting in this Era.
Allow female Sims to join the Barista, Actor, Style Influencer, Lifeguard, and Entertainer (Comedian branch) careers now.
Allow female Sims to manage Retail Venues, restaurants, and vet clinics now.
Remove punishments for witnesses of occult Sims.
Allow sims to paint Surrealism paintings now.
Allow Sims to purchase and use rebreathers at diving buoys now.
The suggested pack for this era is High School Years.
Build your house in a Twenties or Art Deco style.
Generation 8: Atomic Age
“With an ever-growing desire for knowledge, wealth, and power came changes that, for better or worse, the Sim race would never come back from. As technology advanced, so did the people. More and more places were discovered, leaving many opportunities for disputes over these new discoveries. Avarice forced wars and pushed progress, leading some Sims to become more fearful for the future while others strove to preserve the peace and harmony of the world.”
- Excerpt from The History Of Simvilization – A Brief Outline
Please Note: This Generation requires additional DLC packs and is therefore optional. If you don’t want to do this generation, then simply skip to the next one! The required DLC packs for this Generation are StrangerVille and Get to Work.
Newly Unlocked!
Build and Buy Mode
Sims may now also buy and use computers, microwaves, video game consoles, arcade machines, hot tubs, slow cookers, earbuds and rockets.
Gameplay
Sims may now also have the Master Mixologist, Nerd Brain, Romantic Explorer, Extreme Sports Enthusiast, Playtime Captain, Appliance Whiz, Fount of Tomorani Knowledge, StrangerVille Mystery, Crystal Crafter, Werewolf Initiate (and subsequent aspirations), Master Vampire, and Good Vampire aspirations.
Sims may now also join the Astronaut (Both branches), Culinary (Mixologist branch), Reaper, Freelance Programmer, Freelance Writer, Romance Consultant (Counselor branch), Tech Guru (Start-Up branch), Politician (Both branches), Military (Both branches), and Salaryperson (Both branches) careers. Children and Teens may now go to Drama Club.
Sims may now order food deliveries and go to Cupid’s Counseling. You may now place a Gym, Karaoke Bar and a Recreation Center in your chosen World, and Sims may visit it freely. Sims may now visit and live in Strangerville.
Goals
Suggestions
Allow Sims to now also paint in the Abstract style.
Allow female Sims to join all unlocked careers now.
Build your house in a Mid-Century Modern or New Classical style.
Share your Sims and builds on the gallery using the #HistoryChallenge tag!
Generation 9: Modern Day
“And finally we arrive at where we currently are in Sim history, the Modern Day. Since this is the time we all live in, not much can be said that is not already known. However, the origins of things we take for granted might not always be obvious, and could surprise and interest you.”
- Excerpt from The History Of Simvilization – A Brief Outline
Newly Unlocked!
Build and Buy Mode
Sims may buy and use all objects, except for those restricted by the Challenge-Wide rules.
Gameplay
Sims may now have any aspiration.
Sims may now join any career. Students may now join the e-Sports Team and Computer Club.
You may now place any venue in your world.
Sims may now give away pets for adoption and adopt pets via the computer. You may now have roommates.
The next generation is optional. If you don’t want to play the next generation, then the challenge will end when the Sim who started this Era dies. No goals can be completed after this point.
Goals
Suggestions
Lift all gender restrictions.
Sims may now paint any painting type.
Sims may now use all available options at diving buoys.
Build your house in a modern or green style.
Share your Sims and builds on the gallery using the #HistoryChallenge tag!
Generation 10: Future Tech
“Though we may not yet know what the future holds, Simkind can be sure to expand to all reaches of the world. By opening ourselves to further progress and advancement, the secrets to artificial life, immortality, and life beyond the known world are within our grasp.”
- Excerpt from The History Of Simvilization – A Brief Outline
Please Note: This Generation requires additional DLC packs and is therefore optional. The required DLC packs for this Generation are Discover University and Get to Work or Journey to Batuu.
☠︎♏︎⬥︎●︎⍓︎ 🕆︎■︎●︎□︎♍︎🙵♏︎♎︎✏︎
👌︎◆︎♓︎●︎♎︎ ♋︎■︎♎︎ 👌︎◆︎⍓︎ 💣︎□︎♎︎♏︎
💧︎♓︎❍︎⬧︎ ❍︎♋︎⍓︎ ♌︎◆︎⍓︎ ♋︎■︎♎︎ ◆︎⬧︎♏︎ ♏︎❖︎♏︎❒︎⍓︎⧫︎♒︎♓︎■︎♑︎ ♐︎❒︎□︎❍︎ ⧫︎♒︎♏︎ ♍︎♋︎⧫︎♋︎●︎□︎♑︎📬︎ ☝︎□︎ ■︎◆︎⧫︎⬧︎📪︎ ♑︎◆︎⍓︎⬧︎📬︎
☝︎♋︎❍︎♏︎◻︎●︎♋︎⍓︎
❄︎♒︎♓︎⬧︎ ♓︎⬧︎ ♌︎♋︎⬧︎♓︎♍︎♋︎●︎●︎⍓︎ 🙰◆︎⬧︎⧫︎ ♋︎ ♒︎♓︎♑︎♒︎●︎⍓︎ ❒︎♏︎❑︎◆︎♏︎⬧︎⧫︎♏︎♎︎ ❖︎♓︎♍︎⧫︎□︎❒︎⍓︎ ●︎♋︎◻︎ ♑︎♏︎■︎♏︎❒︎♋︎⧫︎♓︎□︎■︎📬︎ 🕆︎⬧︎♏︎ ⬥︎♒︎♋︎⧫︎♏︎❖︎♏︎❒︎ ♋︎⬧︎◻︎♓︎❒︎♋︎⧫︎♓︎□︎■︎⬧︎ ⍓︎□︎◆︎ ⬥︎♋︎■︎⧫︎📬︎ ✋︎♐︎ ⍓︎□︎◆︎ ❍︎♋︎♎︎♏︎ ♓︎⧫︎ ⧫︎♒︎♓︎⬧︎ ♐︎♋︎❒︎📪︎ ⍓︎□︎◆︎ ♏︎♋︎❒︎■︎♏︎♎︎ ♓︎⧫︎📬︎
💧︎♏︎❒︎♓︎□︎◆︎⬧︎●︎⍓︎📪︎ ⍓︎□︎◆︎ ♑︎◆︎⍓︎⬧︎ ♋︎❒︎♏︎ ♋︎❍︎♋︎⌘︎♓︎■︎♑︎📬︎ ❄︎♒︎♋︎■︎🙵 ⍓︎□︎◆︎ ♐︎□︎❒︎ ♋︎●︎●︎ ⧫︎♒︎♏︎ ⬧︎◆︎◻︎◻︎□︎❒︎⧫︎ ♋︎■︎♎︎ ⧫︎♒︎♏︎ ⬥︎□︎■︎♎︎♏︎❒︎♐︎◆︎●︎ ♍︎❒︎♏︎♋︎⧫︎♓︎□︎■︎⬧︎📪︎ ♋︎■︎♎︎ ♐︎□︎❒︎ ⬧︎⧫︎♓︎♍︎🙵♓︎■︎♑︎ ⬥︎♓︎⧫︎♒︎ ❍︎♏︎ ⧫︎♒︎❒︎□︎◆︎♑︎♒︎ ♋︎●︎●︎ ⧫︎♒︎♏︎ ⧫︎♓︎❍︎♏︎⬧︎ ✋︎❼︎❖︎♏︎ ♑︎□︎■︎♏︎ ♍︎□︎❍︎◻︎●︎♏︎⧫︎♏︎●︎⍓︎ ⬧︎♓︎●︎♏︎■︎⧫︎ □︎■︎ ⍓︎□︎◆︎📬︎
☠︎□︎⬥︎ ♑︎□︎ ♒︎♋︎❖︎♏︎ ⬧︎□︎❍︎♏︎ ♐︎◆︎■︎ ⬥︎♓︎⧫︎♒︎ ⍓︎□︎◆︎❒︎ ⬥︎♓︎●︎♎︎♏︎⬧︎⧫︎ ⬧︎⧫︎□︎❒︎♓︎♏︎⬧︎ ♋︎■︎♎︎ ♐︎◆︎⧫︎◆︎❒︎♓︎⬧︎⧫︎♓︎♍︎ ♍︎❒︎♏︎♋︎⧫︎♓︎□︎■︎⬧︎📪︎ ✋︎ ●︎□︎□︎🙵 ♐︎□︎❒︎⬥︎♋︎❒︎♎︎ ⧫︎□︎ ⬧︎♏︎♏︎♓︎■︎♑︎ ♋︎●︎●︎ ⍓︎□︎◆︎❒︎ ♍︎❒︎♏︎♋︎⧫︎♓︎❖︎♓︎⧫︎⍓︎ ◻︎◆︎⧫︎ ⧫︎□︎ ⬥︎□︎❒︎🙵✏︎
Sims may now journey to Batuu freely.
This Era, and the challenge, are over when the Sim who started the Era dies. No goals can be completed after this point.
Goals
Suggestions
Build your house in a Futuristic style.
Share your Sims and builds on the gallery using the #HistoryChallenge tag!
Did you finally finish the challenge? Congrats! Come celebrate with us on the History Challenge forum thread!
Notes for Future Updates
General:
Add suggested packs for each generation
Make an enduring eras scoresheet
Removed restriction on glass roof swatches
Condensed DLC challenge-wide rules section
Remove restrictions on what you can/can’t sell per generation?
Edited getting started to recommend only bulldozing some lots
Removed restrictions on living in Britechester
Added tip about noting starting lot’s base value and starting funds in the getting started section
Gen 1:
This era is based on prehistory, most notably the Bronze Age. (3000 B.C. to 1300 B.C.)
Suggested packs: Horse Ranch, Island Living
Add crystals to historian collection goal
Tattoo Table
Add Beach Lots (getting started)
Add chicken coops
Gen 2:
This era is based on the Classical Era. (600 B.C. to 476 A.D.)
Suggested packs: Jungle Adventure, Courtyard Oasis Kit, Romantic Garden Stuff
Move chicken coops to Stone Age
Small Businesses, Business Kiosk, Pottery Wheel
Changed “personal store” to retail store
Add Retail Store lots
Added Cash Registers
Added note about cash registers and business kiosks
Added drink trays
Gen 3:
This era is based on the Middle Ages. (476 A.D. to 1450 A.D.)
Suggested packs: Vampires, Castle Estate Kit, Get Together
Removed secret lovers unlock (lovers are always allowed)
Changed illegitimate child suggestion from any affair to a known affair
Gen 4:
This era is based on the Renaissance. (1450 A.D. to 1650 A.D.)
Suggested packs:
Lecture Board, Master Mentor aspiration
Added buffet tables
Gen 5:
This era is based on the early American Frontier. (1650 A.D. to 1760 A.D.)
Suggested packs:
Added alternative goals for the cowplant goals if you have Horse Ranch
Esteemed Entrepreneur aspiration
Gen 6:
This era is based on the Industrial Revolution. (Both of them, from 1760 A.D. to 1914 A.D.)
Suggested packs:
Candy Maker? Pottery Kiln
Gen 7:
This era is based on the Great Depression, endcapped by the two World Wars. (1914 A.D. to 1945 A.D.)
Suggested packs: High School Years
Move Gym to 8
Add Community Space lot
Gen 8:
This era is based on the Atomic Age to the 21st Century. (1945 A.D. to 1999 A.D.)
Suggested packs:
Add Gym
Gen 9:
This era is based on the 21st Century. (2000 to present)
Suggested packs:
Gen 10:
This era is based off of speculative futuristic progression of the human race, and leans into the more ridiculous and sci-fi aspects of the game.
Suggested packs: Get to Work