The Differences in the Family Tree Challenge
CREDIT: misslune, Arrowleaff, & angelofafallen @ Mod The Sims on September 19, 2014
Starting Out
Create a character and move them to whatever housing you want. (One that is more isolated and a smaller lot is preferred). You may or may not move the heir out and start on a fresh lot when they reach young adult, it's up to you unless specified otherwise.
DISCLAIMER: I have always loved challenges for the Sims and since my computer is nearly unusable due to a virus, I decided to start attempting to adapt the Differences in the Family Tree Challenge for the Sims 4. Some of this is mine, but I have borrowed heavily from here and here. It is not fully complete (or tested), but I thought I'd share for input/giggles. The challenge written by Arrowleaff with 10 generations can be found at the end of this challenge.
General Rules
Have Fun
No cheats
Third party content is allowed
Choose the heir based on whatever method you prefer, unless their are traits required for that generation
Generation One
"I always wanted to be a farmer. There is a tradition of that in my family. "
Your family was always into the farming deal. They spent their days working hard and asked for their children to do the same. So when you turned 18, your parents surprised you with your own plot of land to continue on tradition. And having always been one to want to impress the folks. You begin creating your own small garden, dedicating your time to that rather than dealing with a dreadful 9-to-5 suit and tie job.
Objectives:
Have one of the “Nature” aspirations
Do not get a job. You are to live off the land.
Grow a garden with every type of plant
Get married to a sim with the trait “Loves the Outdoors”, no woohoo before marriage
Have both a boy and girl, NO adoption
Master Garden Skill
Optional Objectives:
Have spouse master Fishing Skill
Catch every kind of fish
Generation Two
"I was expected to be a farmer like my father and siblings. I broke tradition. It was great."
Life with your hands in the dirt wasn't the life for you. You always craved to spend your time in the city and always loved the bright city lights. You crave for more exciting things then seeing seeds sprout into plants or the days your father spent fishing, as they didn't interest you as much as your siblings. Rather, you wanted everyone’s eyes on you and your guitar is your way out. You decide not to follow the road of a farmer, but turn to the stage instead and your adoring fans.
Objectives:
Get to level 10 of the Musician branch of the Entertainer career
Get to level 10 of the Charisma skill
Get married to a “bandmate” - a sim who has either the Music lover or Creative traits, woohoo, and have at least one child
Make fifty thousand simolans in family funds by death
Have a popularity or money aspiration
Optional Objectives:
Become enemies with either/both your father and mother by the time you join you career. You turned your back on their lifestyle, didn’t you?
Play for tips at all community lots
Have an affair with a “groupie” i.e. someone that has tipped you, and have a child with this sim. Bring child into family and make this your heir.
Never become good friends with any of your children - They aren’t your focus
Generation Three
Your parents never seemed to be around, out on the town rather than at home. When they were home, it was all about them. Because of this dysfunction, you look for love in all the wrong places.
Objectives:
- Have Serial Romantic aspiration (Soulmate?)
Kiss 6 sims
Have at least two boy/girlfriends as a teen
Get married, have children
Divorce twice
Optional Objectives:
Go on 10 “Gold” dates
Cheat on your spouse(s)
Marry due to “accidental” pregnancy
Follow through promptly with all whims to break up, no exception
Generation Four
“I always dreamed of a white picket fence.” The revolving door of your home made a strong impact on you and you’ve sworn to break the cycle and have your white picket fence. Family means everything to you and you won’t allow your children to go through the same experience as you.
Objectives:
Get married and no woohoo before marriage
Only married once, no divorce no matter what.
One parent (ideally mother - white picket fence, remember?) must stay at home as a homemaker to see to the raising of children. The other parent is the breadwinner. - --They must have a “sensible” career.
No service sims - You wish to be the perfect mother/father and that means you do all the cleaning
Heir must switch between the two Family aspirations (Successful Lineage and Big Happy Family)
Have at least four children and see to it that they all max at least one skill before each age transition
Don’t have social worker take your children
Attend at least two of your children’s weddings
Optional Objectives:
Must have twins! Keep trying until you get them.
Adopt two children - They can count (or not! Up to you) to the four children requirement
Help children with homework every night
Repeated Pattern - Marry a spouse with the trait “Serial Romantic” aspiration, but remained married no matter the tension
Generation Five
“There’s always a bad apple in the bunch.”
There was something about you. You were different than the others. Could it have been you were smothered by your parents, since they did have such high expectations of you, or you were just born that way. Either way, things are going to change around here. For an evil better…
Objectives:
Join the Criminal Career and reach level 10
Have either the evil,mean, or mischievous trait
Complete Public Enemy Aspiration (Requires that you be an Adult)
Master Athletic and Logic skills
Marry an evil/mischievous/mean sim (pick the one you did not choose)
Have only one child (you want the perfect child)
Optional Objectives
Perhaps your spouse is an evil genius - Have them in the science field
Have the insane trait
Generation Six
"I won't end up like you! I won't I won't."You were their perfect child. And you dislike it, even more so when you realized that your parents were criminals. Now you’ve sworn to take your parents down, no matter what.
Objectives:
Have the Good trait
Join the Secret Agent career, Diamond Branch and reach level 10
Max Logic and Fitness Skills
Become best friends with a sim with the Good trait - they are your “partner” in the fight against crime.
Fight and become enemies with both parents
Don’t marry before you are an adult
Optional Objectives
Have a child while you are a young adult
Get divorced - Your focus was the job, not your spouse and they are unhappy about that
Thoroughly “investigate” your love - know all their traits before initiating romantic interactions
Generation Seven
Ever since you were little you had a fascination with the people whom worked hard for the good of the people like your parent. You couldn't help but want to marry someone that had those traits.
Objective:
Woohoo and have a child with a service sim - could be maid or pizza guy (pizza is a service, yo)
Maintain a Good Friend relationship with your parents
Be earning money as soon as possible - Get a part-time job as a teen (if possible, not sure) and/or sell some creation (painting, woodworking, etc)
Challenge Version written by Arrowleaff with 10 Generations
Updated 3.1.17 for expansions!
Rules:
Have Fun
No cheats
Life-span set to normal
Third party content is allowed
Choose the heir by any means you want
The next generation starts when the heir you choose hits YA (even if the previous generation has not achieved their goals!)
Spouses may be employed
Points:
One point for each generation reached
One point for every objective completed
Two points for every optional objective completed
One half point for changing the house to fit the style of each gen
Lose two points for every main goal you do not meet (for people who don’t want to insta-fail the legacy)
Generation One – The Farmer
"I always wanted to be a farmer. There is a tradition of that in my family."
Your family was always into the farming deal. They spent their days working hard and asked their children to do the same. When you turned 18, your parents surprised you with your own plot of land to continue on tradition. Having always been one to want to impress the folks, you began creating your own garden; you'd rather dedicate your life to that than a dreadful 9 to 5 suit and tie anyway.
Objectives:
Grow a garden with every type of plant from the store in it (you may buy 5 of them, the rest you have to find on your own)
Get married, but no woohoo before marriage
Have a boy and a girl. Keep trying til you do!
Master the garden skill
Complete 1 collection
Have and complete one of the nature aspirations
No gardeners! You may join the gardening club, however, you may not call a group meeting at your house more than once a week.
Optional objectives:
Obtain and plant every type of plant
Catch every type of fish
Marry a gal/guy with "Loves Outdoors"
Master Fisherman Skill
Generation Two – The Savvy City Slicker
"I was expected to be a farmer like my father and siblings. I broke tradition. It was great."
Life with your hands in the dirt wasn't the life for you. You always craved to spend more time in the city, yearning for the excitement and noise. You knew there were more to life than seeing seeds sprout into plants or fishing in the local pond. Besides, your siblings were more than happy to help our on the farm - your family didn't need you too. You decide to follow your heart, and move to the city.
Objectives:
Get to level 10 in the Business Career
Move out of your parents home. Live on your own until one of your parents die, then move back in to take care of the surviving parent.
Get to level 10 in Charisma skill
Get married.
Have at least one kid.
Have and complete a Fortune Aspiration
Optional Objectives:
Become enemies with your father and/or mother (why can't you be like your brother or/and sister?) before entering your career.
Marry someone your parents hate.
City Living Optional Expansion Path:
Move to San Myshuno on your own and live in an apartment that needs TLC until you save enough for a nicer place (20,000 household funds) – move back into your old home when one of your parents die in order to take care of the survivor.
Do not take your family's money with you when you move out – your parents do not support your decisions and will not help you with anything.
You love the city – attend every festival that you can (exceptions for if you are at work or on a date/attending a wedding, ect).
Get to level 10 in the Business Career OR doctor career.
Get to level 10 in Charisma skill.
Get married.
Have at least one kid.
Have and complete a Fortune Aspiration OR City Native Aspiration.
Generation 3 – The Wild Child
“My parents were always working, I was left alone. I learned how to live, how to survive, on my own."
Your parents have always seemed to spend more time in the office than home. So you decided to go to different places and see the world outside your own town. Better than remaining at home, that was for sure.
Objectives:
Join Mixologist Branch of the Culinary Career, get to level 8 (Chief Drink Operator)
Have the noncommittal trait
Kiss 6 sims
Be boyfriend/girlfriend to 2 sims then break their hearts (you can be married to one and dating the other).
Get married and have kid(s).
Kill/divorce spouse, then repeat above step (as many times as you'd like but at least once).
Throw a party (any type) at least once a week.
Host a gold rated house party.
Have the serial romantic aspiration and complete it.
Optional Objectives:
Go on at least 10 dates
Get a gold rating on at least one date.
Complete any break-up/divorce whims your sim has
Get Together Optional Expansion Path:
In addition to the objectives above also...
Have the DJ skill maxed out
DJ at a nightclub once a week
Max out the dance skill and win 3 dance battles
Accept any invitations to a nightclub or party unless it conflicts with work, social events, ect.
Generation Four Option 1 – The Artist
“The more I find, the more I type, and the more I learn of my parent's lives."
Your parents have led an interesting and dark life. With rich and vivid stories that were always told to you, both to entertain and warn, a creative spark was ignited in you. They filled you with the need to write and paint the images they spoke about.
Objectives:
Marry, woohoo, have kid(s)
Have a creative aspiration and complete it
Master Writing skill
Write at least 10 books
Join Writer Career, Author Branch and get to level 10
AND/OR
Master Painting skill
Paint at least 5 Masterpieces
Join Artist career (either branch) and get to level 10
Optional:
Be good friends with parents (parent) and siblings
Get 10,000 in royalties And/Or sell 10,000 in paintings
City Living Optional Expansion Path:
You can also become an Art Critic (chosen at level 5 of the Critic career) and achieve level 10
Go to an Arts Center once a week
Complete 5 murals/graffiti
Generation Four Option 2 - The Musician
"Though it might not be quite from my parents, I learned to play the guitar, and sing simple songs."
It must be that creative gene because you were born with a guitar in your hand. You've played it ever since you were able to pick it up, not caring if you didn't strum correctly or even well. But that you knew would get better in time. As it always does.
Objectives:
Master Two Instruments (Guitar, Piano or Violin)
Get to the top of the Entertainer Career; Musician Branch.
Have at least three kids
Get married to someone with the music lover or creative trait
Learn all songs
Optional Objectives:
Play for tips at all community lots
Have an affair (can be with a groupie, a maid, ect.)
Have/ Get a tattoo
City Living Optional Expansion Path:
Max out singing skill in addition to two instruments
Go to Karaoke bars once a week
Attend and win 3 Karaoke contests
Generation Five – The Protector
"Playing cops and robbers as a kid, I always wanted to kick bad-guy butt."
You always wanted to take out the bad in this world. And no matter what you'd try your hardest to prevail over the evil in your town. That was your motto anyway and thus is why you trained yourself so as to be great at what you do.
Objectives:
Join Secret Agent career, Diamond Agent route and complete it
Max Logic skill
Max Athletic skill
Marry your high school sweetheart
Have children as a YA
Donate to charity once a week
Get to Work Optional Expansion Path:
Join the detective career and become Chief (level 10)
Generation Six – The Evil Genius
"Some people just want to watch the world burn."
There was something about you. You were different from the others. Could it have been you were smothered in too much love from your parents or you were just born that way. Either way, things are going to change around here. For an evil better...
Objectives:
Join Criminal Career (either branch) and reach max level in chosen branch.
Have one of the Deviance Aspirations
Master Athletic skill
Master Charisma skill
Marry as an adult after at least two failed relationships and turn your spouse into a criminal mastermind
Have one child (you want the perfect evil child)
Be good friends with your child until they come a teen
Have 3 enemies
Perform at least 1 mean interaction a day and pull pranks/cause mischief at least once a week.
Optional Objectives:
Have 1 of your enemies be the previous generation's heir (their mother or father)
Generation Seven – The Bleeding Heart
“I won't end up like you!”
You grew up in the seedy underbelly, exposed to harsh realities far earlier than any child should have been. At first you thought your parents were cool – they took what they wanted, when they wanted it and allowed you to do the same. However, as you grew older you realized the harm they were causing and became determined to expose the very environment that helped shaped you.
Objectives:
Join the writer track and become a journalist
Make at least one enemy as a teen. Become best friends with your enemy as an adult. If you have multiple enemies become best friends with one and friends with the rest.
Reach max Charisma
Reach max Writing
Commit one ‘crime’ or prank a week as a teen
Donate to charity every Saturday as a YA
Get married as adult
Have three babies
Optional Objectives:
Get into fight with parent(s).
City Living Optional Expansion Path:
Become a politician and reach level 10 (you can choose either branch – become a national leader to help make policies to stop your parent's old life style OR a charity organizer to help raise funds for the people they hurt)
Generation Eight – The Spoiled Brat
“Who says I can't? I want one! Now!”
You grew up with a silver spoon in your mouth. Anything you asked for your parents gave you and if they ever dared to say no, you screamed until you got your way. You never had to earn anything and now, as heir to a fortune, you don't see any point in working. You spend your family's fortune on lavish dinners, spa days and whatever else might catch your eye.
Objectives:
Marry and woohoo a sim of your choice
Have two kids
Do not get a job (spouse can but the ‘heir’ cannot)
Do not help kids with homework or read them books. Do not teach the toddlers any skills or change their diaper/bathe them. Note: You are the fun parent! You can play video games with the children, you may take them to the park, you can help with with any fun skills you have maxed! If you have the parenting pack you MAY NOT discipline your children or ground them, but your spouse may!
Spend your family fortune – strive to get it just above what your bills are.
Heir must have 3 hobbies from this list (if it is a skill, max it! If it's a collection, complete it! If it's both, choose either collection or max skill): photography, woodworking, herbalist, frog collecting, fishing, gardening, painting, writing, causing mischief, video gaming, baking, collecting insects, yoga/meditating, collecting fossils, collecting post cards, bowling, or collecting snow globes.
Read 15 books
No dish cleaning, puddle mopping, shower cleaning or any other chores. You have a maid/butler for that (or a spouse).
Optional Objectives:
No skill that lowers fun is to be learned
Flirt with 3 sims in town
Generation Nine – The Star Gazer
"I don’t know why but I’ve always been fascinated with science, the Earth and space. The unknown is enthralling."
Despite the fact that your family has never placed any importance on science or education, you always found yourself gazing up at the night sky. The mysteries the stars held propelled you into your studies and eventually into your career.
Objectives:
Join Astronaut career (any branch) and reach level 10
Max Logic Skill
Max Handiness Skill
Have kids
Have a small garden
Complete the nerd brain aspiration.
Visit Sixam in the rocket ship
Complete the alien collection
Optional Objectives:
Get married
Get rocket science to level 10
Grow the UFO plant
Get to Work Optional Expansion:
Join the scientist career and reach level 10
Make and use every invention and serum
Generation Ten - The computer prodigy
" 'Real' friends? They are my real friends."
Your parents were often busy with their own lives, chasing the unknown. They helped you study and made sure you had food to eat, but you always felt they weren't invested in other parts of your life. You took solace in the digital realm, finding comfort and support through forums, video games and social media sites.
Objectives:
You may only socialize with sims through the computer (the exception is other sims in your household) until you become friends with them. Once friends, you may travel with and invite over that/those specific sims.
Join the Tech Guru career (either branch).
Complete the computer whizz aspiration
Max out programming and video gaming skill
Have at least two children
Optional Objectives:
Win 3 professional gaming tournaments
Earn 10,000 via live streams/social media sites/designing your own apps
Start your own social media site; have over 3000 follows
City Living Optional Expansion Path:
You may join the Social Media career instead (either branch)