The Bunker Challenge
CREDIT: charlii-mai @ Purple Plumbob on February 24, 2015
What Is The Bunker Challenge?
This particular Legacy Challenge tasks you with creating a single founder Sim moving them in to a giant lot,(50x50) and starting out in the Bunker lot. Your founder must build onto their house, build up their wealth, and ultimately bring in the second generation to continue when they die. In this challenge you play a single family for 10 full generations. With less control over how your children turn out and more challenges thrown your way, the challenge asks the very important question. “What kind of Legacy will you leave?”
Setting Up
Begin a new game. Do this by selecting the + at the top of the main menu and selecting New Game.
you must design your founder in create-a-sim. There are no restrictions . You can pick whatever aspiration you want for them and give them whatever traits you want. Pick out their gender, wardrobe, body shape and colour, and even add any CAS custom content .
The ONLY two rules are that they must be of the ‘young adult’ age, and they must be the only person in the household.
Take extra care when giving them their name, especially their last name, as many future Sims will have that as part of their name, so make it a good one.
Once you have finished your founder, move them into any empty lot. Return to the world screen. Select your founder on their empty lot and pick “Move Family”. Locate a residential 50×50 lot and bulldoze it, evicting the family present if there is one. The lot should now cost exactly $10,000. If it does not, it is not an eligible lot.
Move your founder into the new empty $10,000 lot. This will leave them with $10,000 in funds. Before doing anything else, Enter build mode, head to the gallery and download The bunker costing $8,166 leaving you with $1,834 in funds then from outdoor plants buy 2 Apprentice rock set costing $450 each and the silent sentinel rock costing $245 leaving your Sim with $689* (for the duration of the challenge you are not allowed to sell any of the rocks although you are free to move them around the lot to assist building).
Once this is completed, you must choose what your family’s succession law will be.
(*Edit: starter money changed due to previous mistake with rocks and calculations)
(Edit march 2022) I have noticed that the price of the rock sets have changed since i originally wrote this challenge. so feel free to add any trees,rocks or other landscaping items that amount to the same overall cost. as long as you adere to the following rule (for the duration of the challenge you are not allowed to sell any of the rocks or lanscaping items you have placed at this stage, although you are free to move them around the lot to assist building). Remember they cannot be sold to make money when funds become low. Or feel free to use the money cheat (Money 689) instead to make sure your sim has the correct starter funds.
Rules
The following is a set of rules and restrictions you must follow when playing the Legacy Challenge. They are mainly here to keep the challenge balanced and maintain a degree of difficulty as you play through your 10 generations.
No cheats/hacks/mods that give you an advantage over someone who did not use them. I leave this rule deliberately open-ended because of the sheer variety of cheats/mods and hacks out there that have been, and will be made. The rule of thumb is that using a specific cheat/hack/mod will not put your family in any better of a position compared to someone who did not use one. For example, money cheats like motherlode and kaching would be against this rule because someone who did not use them would have less money than someone who did. Where as a mod that, for example, created a brand new yellow shirt in CAS that your Sims could use, would be fine because having a pretty yellow shirt would not cause your family to gain any more points than someone who stuck with the stock clothing options.
No restarting after bad events. Did your Sim get fired from a bad chance card? Did you burn down your kitchen because you forgot a smoke alarm? Did that baby get born a boy when you really wanted a girl? Keep the results and move ahead. Taking the bad events with the good makes the challenge more interesting and struggling back from failure states is half the fun. Restarting to recover from a crash, glitch, bug, or other technical problem is allowed.
You may not move or merge in other Sims into the Legacy Family with the exception Sims that will aid in bringing in the next generation aka the “spouse”. (See the Spouse section for details. As of the latest rule change, you can bring in more than one spouse). You may have non-heir family members leave the Legacy Family, but once they are gone, they may not be moved back in.
The Legacy Family must remain on the same lot for the duration of the challenge. They are free (and encouraged) to develop their house but they may not move into a new house. Rooms may be imported into the house from the exchange as long as the family pays full price for the construction and items contained within.
A Sim may utilize an anti-aging item ONCE in their lifetime. This includes drinking a youth potion or milking the cow plant. Any cheats that freeze aging or lengthen (or shorten) lifespan times may not be used.Sims lifespans must be set to “Normal” in the gameplay menu.
You may not change a Sim’s current aspiration. The exception is when they fully complete an aspiration. When that happens, you may choose their new aspiration, as long as it is not one they’ve already completed.
You may not bring a Sim back from the dead once the reaper has taken them. You MAY plead with the reaper in order to save a recently dead Sim.
You may not move/marry out the sim who currently holds the title of ‘heir’. All of the other children in that generation (known as ‘spares’) may move or marry out. Once a sim moves out, they are ineligible to be heir, even if conditions change that might make them the rightful heir.
When playing a Legacy Challenge, your legacy family is the ONLY family you may play in that saved game. You MAY move in new families into the neighborhood during your challenge (keeping in mind that they can be used for friends, but not spouses) but you may not play them
SPOUSES
Spouses may not bring in any money with them when they move in/marry into the family. To prevent this, you may merge townies into families with one another prior to moving them in. A Sim who is not the last member of their household will not bring any money into the household. Alternatively, if a Sim does bring in money, use the money cheat to reduce the family’s new balance to whatever it was prior to the new sim moving in.
The restriction on the number of Sims moving into the Legacy family house has been lifted. You may now move in as many sims as you wish, as long as none of them brings in any money. You may have spares get married if you so desire and create ‘cadet branches’ within the household.
The first spouse brought into the house each generation (once that generation’s heir reaches young adulthood) is known as the “Primary Spouse” The distinction of “Primary Spouse” does NOT mean the spouse HAS to be the sim who helps bring about the next generation. The “Primary Spouse” distinction is important for two scoring categories.
There have been many reports that the automatic generation of random townies peters out over time, leaving the dating pool barren. To combat this I am easing up on the restriction of using gallery sims for Legacy Challenge spouse material. On the gallery, look up #LegacyLoves (name suggested by BossJinja) any and all families you find there can be brought into your world and become eligible spouses. You can even add your own entries! Simply make one or more sims in CAS, then upload them to the gallery wiht the #LegacyLoves tag. Please do not upload pre-played sims to that hashtag as it remembers their skills. Please don’t write what the Sims’s traits are in the description. I don’t want people to be able to pick and choose what traits their spouses have.
CHILDREN
Regardless of your succession law, you may always introduce children into your family via pregnancy or adoption. (Bloodline law will determine which are eligible to be heirs). The game enforces the conditions needed to have children via pregnancy. In order to adopt a child, both your Sim and their spouse must be alive and living in the same house. Children may only be adopted as infants. You may not adopt if there are any infants (natural born or adopted) living in the house at the time and must wait for them to grow to children before adopting a new one. You may rename the child, and it is recommended (but not required) that you change their last name to the Legacy Family’s name. While same-gendered heirs and spouses will can’t have children by pregnancy, it does not matter for adoption.
Regardless of their status, when an infant ages up into a child, you must roll for their aspiration and their first trait using the calculator found here. Be sure to put the traits of the two parents (even for adopted children) in the calculator because the algorithm it uses factors those in when generating random traits for the children. When the child grows into a teenager, you consult the calculator again for their adult aspiration and their second trait. Finally the calculator will be used to generate the third trait upon reaching young adulthood.
There is an option here to generate both aspirations and all three traits for a sim at once, though the proper method is to wait until the Sim ages up. And remember- No re-rolling! One of the hallmarks of this challenge is getting randomly generated children so you should keep the good with the bad. Since the traits of the parents have an influence on the traits of their children, you can try to engineer children by selecting spouses with desirable traits, but this is no guarantee.
GHOSTS
You may use the death flower to guarantee success when pleading with the reaper to save a dying sim.
You may NOT use ambrosia to resurrect a dead sim. (You may cook it and have living sims eat it if you wish)
You may invite ghost sims back into your family. However, they no longer earn your Legacy family any Legacy Challenge points. They may not purchase potions of youth, any completed skills, aspirations or other Legacy Challenge scoring methods do not count. They may not take a job. They cannot memorialize other sims. If they were a member of the Legacy Challenge family
Ghost Sims can still be memorialized but only by Sims that knew them in life.
An invited ghost who is no longer welcome may be moved out just like unwanted family members
Thanks to Pinstar and ImaginingMystic for the Succession Laws and Rules.
Succession Laws
When your founder eventually dies, you will need to determine who among their children will become the next heir for the second generation And the generations that follow. your succession law is made up of three components. Choose wisely, as you must abide by this succession law for your entire challenge and cannot change it part-way through. The thee components are:
Gender Law
You must pick one of the following options:
Matriarchy: The Founder must be female. Only girls are eligible to be named heir unless there are no female children, at which point boys become eligible for that generation.
Strict Matriarchy: The Founder must be female. Only girls are eligible to be named heir. Male children cannot, under any circumstance, ever be the heir to the next generation.
Patriarchy: The Founder must be male. Only boys are eligible to be named heir unless there are no male children, at which point girls become eligible for that generation.
Strict Patriarchy: The Founder must be male. Only boys are eligible to be named heir. Female children cannot, under any circumstance, ever be the heir to the next generation.
Equality: The Founder may be of either gender. Both boys and girls are eligible for the title of heir.
Strict Equality: The founder may be of either gender. However, only children of the opposite gender to the founder are eligible to be named heir. This repeats itself for the next generation (the next heir must be a different gender than the previous heir) so that each generation will have alternating-genders as heirs.
Bloodline Law
You must pick from one of these options:
Strict Traditional : To be eligible to be named heir, a child must be naturally born from their previous-generation parents and be able to trace an unbroken bloodline back to the founder. Adopted children may never be named heir.
Traditional: Children who are naturally born from the previous generation are eligible to be named heir. Adopted children are ineligible to be named heir unless there are no naturally born children, at which point they become eligible for that generation.
Modern: Both Naturally born and adopted children are eligible to be named heir.
Foster: Children who are adopted are eligible to be named heir. Naturally born children are not eligible to be named heir unless there are no adopted children, at which point they become eligible for that generation.
Strict Foster: Only Children who are adopted are eligible for the title of heir. Naturally born children may never be heir.
The Gender Law and Bloodline Law serve as a sort of ‘qualifying’ round. If either law names a child as ineligible, then they cannot gain the title of heir. However, just because a child is eligible to be named heir according to Gender and Bloodline laws, doesn’t mean they WILL be the heir. The third category actually picks the heir.
Heir Law
You must choose from the following options:
First Born: The oldest, by order of joining the family, eligible living child is named heir.
Last Born: The youngest, by order of joining the family, eligible living child is named heir.
Living Will: The eligible child with the highest friendly relationship score with their previous-generation’s parent will be named heir.
Merit: The child with the most fully completed aspirations will be named heir. If there is a tie, the child with the highest level in a single skill will become heir from among the children who are tied.
Strength: The first born eligible child becomes heir by default… but the tile can be forcefully taken from them if an eligible sibling beats them in a fight. That sibling may have their title taken, (or taken back) if they lose a fight to another eligible sibling.
Random: The title of heir is randomly selected from the pool of all eligible children. Every time the eligible pool changes size, The heir must be re-rolled using the new pool.
Exemplar: At the beginning of the challenge, name a single trait. This trait must be one of your founder’s three traits.. Any eligible heir that has this trait will gain the title of heir. If a single generation has no children with this trait or more than one exemplar, follow the First Born rule.
Democracy: This rule may be used if you are displaying your Legacy Challenge in some public way. Either via Let’s Play, Livestream, blog or other format where people can leave comment. The heir is chosen by your viewers/readers from among the pool of eligible heirs.
Scoring
A total of 50 points can be earned in this Legacy Challenge
The scoring categories are as follows:
Family: 10 total points
The Family point category is the most simple of all. You gain 1 point per generation to have an eligible heir reach young adulthood.
The scoring goes as follows:
One point per generation
The point is gained when the current heir reaches young adulthood
The challenge ends the moment the 10th generation child reaches Adulthood.
Fortune: 10 total points
While the founder starts off on an empty grass lot with pocket change to their name, a Legacy Family is expected to grow in wealth as more and more Sims succeed in life and bring in riches for the family to share and pass along to future generations.
Points are earned by meeting the specific household worth thresholds as follows:
$75,000 = 1 point
$120,000 = 2 points
$200,000 = 3 points
$320,000 = 4 points
$510,000 = 5 points
$830,000 = 6 points
$1,300,000 = 7 points
$2,100,000 = 8 points
$3,500,000 = 9 points
$5,700,000 = 10 points
Knowledge: 10 pointsBeing skilled is one thing, but being a master at something is completely different. To demonstrate their mastery of many subjects, a Legacy Family must devote themselves to a life of study and practice if they ever want to be known for their skills.
You gain points according to the total number of skills that reach level 10 according to the following chart:
3 skills reaching level 10 = 1 point
5 skills reaching level 10 = 2 points
8 skills reaching level 10 = 3 points
13 skills reaching level 10 = 4 points
21 skills reaching level 10 = 5 points
34 skills reaching level 10 = 6 points
55 skills reaching level 10 = 7 points
89 skills reaching level 10 = 8 points
144 skills reaching level 10 = 9 points
Childhood skills count for the above totals just as much as adult skills do.
The 10th point is earned by having every skill reach level 10 at some point during the challenge. (Including childhood skills, can be done by different Sims in different generations)
Nature: 10 points
All nature Sims love their collections, but a Legacy Family gets REALLY into collecting, and more than just rocks and frogs and such. Complete these 10 collections and be the envy of all collectors out there. You earn one point for each collection you complete. No partial points are given for partial collections. With the December update adding Business and Athletic, those careers are now needed to fulfill the career points in this category.
Complete the following 10 collections.
Have somebody die on the family lot in one of each of the 11 different ways to die = 1 point
There are 13 collections to complete to earn you points in Nature they are the following (these can be earned throughout the course of the game, NOT by a single Sim or generation) this will earn you a total of 5 points:
1 collection completed = 1 point
2 collections completed = 2 points
5 collections completed = 3 points
9 collections completed = 4 points
13 collections completed = 5 points
Have Sims within the household reach the top level of each career track = 1 point
Have Sims within the household reach the top level of both branches of every career track = 1 point
Collect every single emotional painting type (Angry, Sad, Playful, Flirty, Confident, Focused) = 1 point
Collect and store on the family lot every single consumable aspiration reward = 1 point
Popularity: 10 points
The only thing more legendary than a well-developed Legacy Family house is a Legacy Family house party! Making your home party central for the region will have everyone wanting to make friends with the family in hopes of securing an invite.
Points earned depending on the medals you earn from parties and dates.
Gold medal = 3 points – Silver Medal = 2 points and Bronze Medal = 1 point
You will need to keep track of how many medals you earn in each date or party in order to tally the totals up correctly. These medal points are tracked throughout the entire Legacy
20 Medal Points = 1 point
30 Medal Points = 2 points
60 Medal Points = 3 points
90 Medal Points = 4 points
150 Medal Points = 5 points
200 Medal Points = 6 points
400 Medal Points = 7 points
600 Medal Points = 8 points
1000 Medal Points = 9 points
The 10th point is earned by having a single Sim get a gold medal in all the different types of parties AND a gold medal on a date.
Thanks again to Pinstar and ImaginingMystic for the use of part of their scoring system.