The Four Immortal Sisters Challenge

CREDIT: Scklsy @ Mod The Sims on September 30, 2014

Preface

This challenge is inspired by and modeled after the original challenge written by tigger89 for TS3. Scklsy decided to convert it to Sims 4 since they had so much fun with it in TS3, and there aren't many challenges for TS4 yet! I haven't gotten very far in this challenge yet, but it's been fun so far! You can read the original here!

What Is The Four Immortal Sisters Challenge?

The challenge is based off the four sisters of the elements who want to improve their town by bearing children and populating the town with them, whilst drinking cowplant milk to prolong their everlasting youth.

Getting Started

Begin by creating a new game and creating your four sisters, based off the four elements of nature (though you don't have to call them that). They must have the following traits:

Fire - Romantic, Hates Children, Outgoing
Aspiration must be Love (Serial Romantic) or Popularity (Friend of the World).

Water - Perfectionist, Neat, Family-Oriented
Aspiration must be Food (Master Chef).

Air - Genius, Bookworm, Loner
Aspiration must be Creativity (Bestselling Author) or Knowledge (Nerd Brain).

Earth - Active, Self-Assured, Loves Outdoors
Aspiration must be Athletic (Bodybuilder) or Nature (Angling Ace or Freelance Botanist)

Once you are happy with your family, double-check that everyone is related as sisters (believe me, I've made the mistake of not making sure a couple of times now) and accept the family. Now move into an empty lot, or a premade house.

You are free to decorate the sisters' house as you wish, but make sure every element has its own location (I made 3 separate buildings and a hedge for Earth, but you can use a big house if you wish, it's up to you). You are allowed to cheat for your initial house (buying or building) but you must have around $1,000 simoleans when you're done, and you cannot buy luxuries other than what is listed below (you must buy those with earned simoleans). The sisters ARE allowed to go to each others' quarters, but they cannot sleep there, or take the responsibility of another (example, Fire can't take care of the kids, Air can't cook, etc).

This is a rough description of what every sister should have:

Fire - Double bed, fireplace, bar, bathroom

Water - Kitchen, bathroom, bed, kids' room/s with beds and children's toys (you can buy cribs if you wish but I think they're useless since you get a free one when you give birth anyway)

Air - Study (with computer and bookshelves), bedroom, bathroom, kid's learning objects (such as the drawing table)

Earth - Bed, exercise equipment (treadmill, punching bag, etc), gardening objects, bathroom

Roles of the Sisters

Fire - She is the only sister who is allowed to leave the lot freely. Her job is to search out men (or women, if you have mods for same sex pregnancy), develop relationships with them (without becoming too attached) and bear their children. She is not allowed to marry and the men are not allowed to move in. She may bring one man or woman home each night, and may try for baby once every 24 hours. Additional woohoo that is not trying for a baby (same and opposite sex) may occur as often as desired. She also must make friends to lure into the cowplant's trap, and grant the sisters their immortality (see below). The skills she is allowed to use and develop are any social skills (Charisma, Comedy, Mischief etc), and Mixology.

Water - She is the caretaker of the young children, and of the house. Cooking, cleaning and repair duties fall to her, as well as the care of infants. The skills she is allowed to use and develop are Cooking skills, and Handiness

Air - She is the keeper of knowledge. Once children become old enough to learn, she is responsible for teaching them. As the children get older, she tutors them and helps them with homework as well. The skills she is allowed to practice are Logic, Writing, Instrument skills (Guitar, Violin, piano etc), Painting, and Rocket Science.

Earth - She is the gardener, and fitness master. She is responsible for growing food and fishing to sell and eat, and training the children in athletics. She is allowed to leave the lot to fish, and search for cowplant seeds, which grants the sisters their immortality.

UPDATE: If you wish, 2 out of the 4 sisters may hold a day job. Choose carefully which sisters will go to a job. The Water sister will have to take care of kids constantly, so naturally, she isn't a good candidate. If you find yourself not playing with a sister very often, I would pick her. Also beware of the career you choose for her, due to the skills they are allowed to learn. The Air sister may not make a good chef, but she could make a pretty darn good writer!

NOTE - If social skills (Charisma, Comedy, Mischief) are gained through an uncontrollable event such as socializing with other sims, that is okay but they cannot practice their speech at a mirror, etc. The only sister allowed to practice social skills in such ways is the Fire sister.
NOTE 2 - The sisters are allowed to use their skills to earn money for the household (painting, gardening, fishing etc). But remember, only 2 out of the 4 sisters may get a day job!

Gaining Immortality

This is achieved by getting the cowplant. The sisters will require one cowplant each, and if a cowplant dies, you must immediately replace it as soon as you can. The cowplant is obtained by: fishing Oasis Springs Desert Bloom Park’s watering hole or in the waters of the Forgotten Grotto;
exploring space with a rocket (which the Air sister should make);
or digging for treasures, which can be harvested by grafting a specific plant type’s cuttings with one another (Daisy & Strawberry gives Dragonfruit, after which Snapdragon & Dragonfruit gives a Cowplant Berry)

The easiest way is to fish for it, but you can do whichever you please For an extra challenge, aim for all 3.

Once you have your cowplant, be sure to feed it once every 12 hours so it doesn't eat one of the sisters! (I recommend saving before feeding the cowplant if you see it has a cake tongue). The Fire sister lures in people with her charm to feed the cowplant. Once the cowplant is fed, you can milk it to get the Essence of Life drink, which adds extra days to your sim's lifespan and makes them instantly happy.

UPDATE: This step isn't required, but will make your sisters truly immortal, and is good to have in case one of your sisters do accidentally have an accident. The Earth sister may learn to craft the seed to, and grow, the Death Flower (this guide may help you, scroll down a bit). Every sister should at least have a couple, so if a sister has an accident, another can save her by bringing her the flower.

NOTE - If you're having trouble getting NPCs to be eaten by the cowplant, you can try moving them in and having them attempt to feed the cowplant themselves (but you must immediately deduct any funds they add to the household in a way that you cannot use). Reminder that if they survive the cowplant, it will still produce milk but this does not give you the "Essence of Life" drink. So a sim must die for the sisters to remain immortal.
NOTE 2 - If you're a little slow-paced like me, you can turn aging off until you get the cowplant.

Win Conditions

1. Most of the town has been eaten by the cowplant and is replaced by the children of the Fire sister.
2. You get bored :P

Get to Work

The sisters may be aliens if you choose them to be so, but the CAS rules (traits and aspirations) still apply.

The sisters are not allowed to join a profession. However, they may open a retail business if they have the funds to do so.

Two new skills came with GTW. The Water sister may learn the Baking skill, and the Air sister may learn the Photography skill.

Updated Challenge Rules by PixelChampions from March 11, 2019

Credits go to the OG challenge creator tigger89 and Scklsy for the first conversion.

Update July 2022
Key changes:

  • Reduced difficulty of "Hard mode" requirements for teenagers, increased the difficulty slightly of "easy mode" requirements for kids/teenagers.

  • Support for Werewolves, Knifty Knitting and Highschool Years

  • Added buying the Mentor reward trait as a must for the Earth, Air and Fire sisters

  • Upped starting funds to 10000

  • Swapped Cross-stitching from Air to Water.

  • Gave the Earth sister Extreme Sports Enthusiast as an option for a second aspiration

  • Allowed the purchasing of farm animals from Cottage Living

  • I also updated the list of skills in the general rules section to reflect every available skill the sister can learn for convenience.

Premise
The general idea of this challenge is that four "sisters" care for and teach skills to the children of the fire sister, while also sacrificing other sims to the cowplant so that they can be immortal and never age up.

That's a pretty broad sort of idea, so you can take it however you want! For your personal game, you could explain the reasoning as:

- The sisters are looking to weed out the bad/evil sims and raise well rounded sims to improve the next generations
- The sisters were once immortal, but did something wrong, and as punishment a higher power has made them complete this task. They sustain their immortality with the complaint, but once they finish they can go back to being properly immortal again
- The occult species the sisters are is dying out, and this is a last ditch effort to try and reinvigorate the species

Set Up
Household
While the name is the Four Immortal Sisters Challenge, the gender of your sims doesn’t really matter - I’ll just be using sister and she/her pronouns in the guide for convenience.

They must be young adults and siblings, but they can look however you wish. The fire sister must be able to become pregnant. However, each sim has a set list of traits to choose from.

Fire Sister: Her Aspiration is Serial Romantic. Her traits are Non-Commital and Hates Children, plus one from the following list: Music-lover, Outgoing, Self-Absorbed (Get Famous).

Water Sister: Her aspiration is Painter Extraordinaire. Her traits are Neat, Family-Oriented, plus one from the following list: Perfectionist, Creative, , Child of the Ocean ( Island Living).

Earth Sister: Her aspiration is Freelance Botanist. Her traits are Active, Loves the Outdoors and one from the following list: Self assured, Vegetarian, Animal Enthusiast (Cottage Living) or Green Fiend (Eco-Living).

Air Sister: Her aspiration is Best-selling author. Her traits are Genius, Bookworm, andone from the following list: Loner, Ambitious, Overachiever (Highschool Years) or Socially Awkward (Highschool Years).

Lot and Starting Funds

For the lot, you may build wherever you like (though larger lots are recommended), and you can spend however much you want decorating and building , including using cheats to get the money to do so. Though be warned the more lavish your home, the higher the bills.

You may build your home in any way you wish and decorate it however you wish. However, I recommend having a separate space for the kids near the water sister’s room so she can get to them quickly. I also recommend giving the fire sister her own bathroom and other amenities so she can stay as far away from the kids as possible, since she’ll become tense. Or don’t! That could promote some funny gameplay.

When you start to actually play you cannot have more than 10000 simoleons. And make sure that the lifespan is set to normal

General Rules
The game lifespan is set to normal.
The fire, air and earth sister should prioritize picking up the “Mentor” reward trait so they can properly guide teenage sims.

All reward traits are fair game minus the potion of youth.

Fire:
This is the only sister allowed to leave the lot whenever and wherever she wants. She is responsible for finding and seducing townies to bring back and feed to the cowplant. However, she must try for a baby with each sims she brings back if there is an open slot in your household.

She can become the girlfriend of the sims she seduces, but she may not ever be married.

The fire sister wants nothing to do with the kids she bears. She doesn’t help raise her kids from baby to child. She can mentor them in musical instruments once they become a teen.

Permitted skills: Mixology, any musical instrument, Charisma, Comedy, Mischief, Juice Fizzing, Media Production, Dancing.


Water:
This sister takes care of all the young children, as well as the daily tasks of the home. Changing diapers, feeding, potty training, thats all her. She also can help the air sister in mentoring the toddlers in their skills if she has the time. She also does the cooking and fixes any objects that break down.

Permitted skills: Cooking, Handiness, Painting, Parenting, Baking, Cross-stitching, Knitting.


Air:
This sister assists in mentoring the toddlers in skill and helping kids and teens with their homework. She also mentors teens in the logic skill. She is also the main breadwinner and the only sister able to hold a full-time job. She may take any day job except for any where its required you follow your sim to work.

Permitted Skills: Logic, Writing, Programming, Photography, Vampire Lore, Veterinarian, Research and Debate, Robotics and Fabrication.

The air sister may also learn any other skill through skill books alone.


Earth:
This sister may leave the lot to go to the local parks to fish and gather harvestables, from 12 pm to 9pm. You may sell what you find or use them to start your own garden to offset cooking costs.
She is the one responsible for finding and growing the cowplant, as well as eventually mentoring the teens in Fitness.

Permitted Skills: Gardening,Fitness, Fishing, Herbalism, Wellness, Flower Arrangement, Skiing.

See Pack specific rules for more notes.

Winning the Challenge
So, this challenge can be gone about in a few ways.

1.There is no end goal and you play until you are bored
2. There is an “easy” end goal
3 There is a “hard” end goal

Option One
Their isn’t really much further rules to add to this one. You can take some of the rules I explain in the other options if you want to spice up gameplay, but it doesn’t really matter how hard you stick to them. You win just by playing! Congrats!

Option Two
The end goal is to have all four sisters complete their aspiration. Additionally, 10 children hit young adult and have either completed one of two goals:
1) reach level 3 in the fitness, logic and any musical instrument after being mentored by the Earth, Air and Fire sister respectively
2) Have completed a child aspiration or the first 2 stages of a normal aspiration/ a full teen aspiration (Highschool years)

You lose if:
-one of the sisters ages up
-one of the sisters dies
- one of the kids is taken by social services

Option Three
This definitely is the hardest option and is the most resembling the original rules.

The end goal is to have the four sisters max out 3 skills, compete their original aspiration, and one more from this list:

Fire:
Musical Genius, Friend of the World, Leader of the Pack or Party Animal, Villainous Valentine

Water: Super Parent* (Parenthood), Successful lineage*, Lord/Lady of the Knits(Knifty Knitting) or Big Happy Family*

*The Water Sister may leave the lot to find someone to a partner with. She can pursue an actual relationship or not, but they may not be married or moved in. Her child does not count as one of the 15, but is also not required to meet any of the expectations the 15 required children will.
Earth: Body Builder, Angling Ace, The Curator, Country Caretaker (Cottage Living), Extreme Sports Enthusiast (Snowy Escapes) or Outdoor Enthusiast (Outdoor Retreat)

Air: Computer Whiz, Nerd Brain, Renaissance Sim, Purveyor of Potions (Realm of Magic)

Additionally, the fire sister must have 15 children, who when they hit young adult, meet the following requirements

Toddler:
-level three in every toddler skill
-Goodfriends with the water sister

Children
-Age up with an A in school
-Complete their aspiration

Teen
-Age up with an A in school
-Complete two stages of their aspiration OR complete a full Teen aspiration (if you have Highschool Years)
-Reach level 3 in fitness, any musical instrument, and logic by getting mentored by Earth, Fire, and Air sister respectively

You lose if:
-one of the sisters ages up
-one of the sisters dies
- one of the kids is taken by social services
- 3 kids fail to meet the requirements when they age up to Young Adulthood

Aspirations Teens Can Complete the First Two Milestones of:
Friend of the Animals
Bodybuilder
Extreme Sport Enthusiast
Painter
Musical Genius
Bestselling Author
Master Maker
Lord/Lady of the Knits
Chief of Mischief
Master Chef
Nerd Brain
Computer Whiz
Spellcraft + Sorcery
Serial Romantic
City Native
Beach Life
Mt.Komorebi sightseer
Freelance Botanist
The Curator
Angling Ace
Outdoor Enthusiast
Purveyor of Potions
Country Caretaker
Party Animal
Friend of the World
Leader of the Pack

General Pack Rules

GTW:
-The sisters may be Aliens, the Fire Sister can get pregnant from an Alien sim
-The new careers are not allowed, but if you have the funds a retail business is fine.
-The Water sister may learn Baking and the Air sister may learn photography.

Outdoor Retreat
-the earth sister may learn herbalism
-Vacations to granite fall are allowed but only the earth sister, fire sister and teenaged children may go.

Spa Day:

-the earth sister may learn the wellness skill

Get Together:

-The fire sister may participate in clubs
-the fire sister may learn the dancing skill

Dine Out

-If you have the funds, your sisters can buy and manage a restaurant

City Living

-You may live in an apartment, but with the lack of space I wouldn't recommend it

Vampires
-The sister may NOT be vampires ( as a whole portion of the challenge is being immortal and being a vampire kinda...negates that. I might do a vampire variation at some point but not today)
-The Fire Sister may hook up with Vampire sims though
-The air sister can learn vampire lore

Parenthood
-The water sister may learn the Parenting skill

Jungle Adventures

-Vacations to Selvadora are not allowed, as the related aspirations don't work well with the challenge

Seasons

-After finding a cowplant, the Earth sister may take a job as a botanist if you wish
-The earth sister may learn Flower Arrangement

Get Famous
-Acting career is not allowed
-Media production can be learned by the Fire sister

Pets
-You may have a pet in the household if you felt so compelled. It would fall on the earth sister to take care of the animal. The earth sister and the air sister may learn the veterinarian skill.

Strangerville
-You can live in strangerville if you would like, however the new aspiration doesn't really fall under any of the sisters' domains, so it's off limits

Island Living
-The sisters may be mermaids, the fire sister can have children with mermaids
-Odd jobs can be completed by the Air and Earth sister, provided they have the skills for it
-The Earth sister may scuba dive at buoys to spearfish or find treasure to sell, from 12pm -9pm

Realm of Magic
I've yet to play with this game pack, so I'm not overly sure how I want to judge this pack. For now, I'm going to go with the sisters can be spellcasters, since the only gameplay it effects in the challenge is growing plants, which isn't too big a deal. This could be subject to change though.
-children can be had with spellcasters
-The Air sister may visit the Magic Realm once every season.

University
-The sisters may not go to university
-The Air sister may learn research and debate, and robotics

Eco-Living
The Fire sister may learn juice fizzing.
The Air sister (Subject to change because i have no idea where to put this skill) can learn Fabrication


Snowy Escape
The Earth sister may learn skiing. She may travel to the slopes in the time allotted for her to leave the lot.


Cottage Living
The Water sister may learn cross stitching.
Farm animals (Cows, chicken) may be purchased. The Earth sister is responsible for caring for them.

Knifty Knitting
The Water sister may learn to knit

Werewolves
The sisters may be werewolves. (Note: I have not played with this pack, if people report this causing an issue I will change it.) The fire sister may have kids with a werewolf.

Highschool Years
As outlined in the Easy and Hard options, instead of completing two stages of a full aspiration you may complete an entire teen aspiration and have it count towards the goal.
You may follow your teens to school twice a week.

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